A point really popped for me from an interview by Henry Jenkins, writer of Convergence Culture and co-founder of the MIT Comparative Media Studies Program, of Eric Zimmerman, CEO of GameLab:
"...there is an emerging form of media literacy that we sometimes call 'Gaming Literacy.' Gaming Literacy has to do with information management, understanding complex systems, social networks, a critical design process, and creativity with digital technology. Increasingly, this new form of literacy will be crucial in the workplace and in our social and civic lives. The process of game design, which combines mathematics and logic, storytelling and aesthetics, writing and communication, systems and analytic thinking, among other elements, is one of the best ways of engaging with this form of literacy."
Gaming may well impact the ways we consumer and process information. Given the ever expanding reach of so-called "casual gaming", the open sourcing of the Wii (which brought scores of "non-core" gamers into the console gaming mix), and the proliferation of gaming titles distributed via interactive media, this field bears close watch. Companies all over this space include PlayFirst, Oberon, Wild Tangent, etc.